
Introduction to Unity
An overview of Unity, its purpose, installation process, and available resources to begin your Unity journey.
Dive into the Unity Editor environment and uncover core concepts such as projects, scenes, assets, game objects, prefabs, and scene graphs.
Learn the fundamentals of Unity scripting with C#, including component-based design, manipulating game objects at runtime, and understanding key classes and methods.
Explore specialized Unity extensions for virtual reality including Oculus Utilities, head tracking with OVRCameraRig, and input handling with OVRInput.
Consolidate all course topics through a comprehensive assessment that revisits Unity basics, editor navigation, scripting, advanced concepts, and VR integration.
